This type of a story is designed to have an emotional impact on the player and make itself memorable, crying is usual but mostly optional. It's explained in wikipedia article about KEY like this: The developers at Tactics created a simple formula for a game: a comedic first half with a heart-warming romantic middle followed by a tragic separation and finally an emotional reunion formed what is known as a "crying game". The main purpose of such a game is to make the player feel for the characters and make them cry due to emotional scenarios which serves to leave a bigger impact on the player after the game is over.
Name | Similarity |
---|---|
Life and Death Drama | 22% |
Pure Love Story | 22% |
Drama | 19% |
Reunion | 18% |
Flashback | 17% |
Low Sexual Content | 17% |
Terminal Illness | 16% |
One True End | 16% |
Late Sexual Content | 16% |
Varied Title Screens | 16% |
Unavoidable Heroine Death | 16% |
Unlockable Event | 16% |
Family | 15% |
Enforced Playing Order | 15% |
Romance | 15% |
Unlockable Routes | 15% |
Sickly Heroine | 15% |
Death of Heroine | 14% |
Depression | 14% |
Dying Heroine | 14% |
Name | Similarity |
---|---|
Cooking Engages in | 16% |
Energetic Personality | 16% |
Friendly Personality | 16% |
Death Subject of | 15% |
Kind Personality | 15% |
Grief Subject of | 15% |
Smart Personality | 15% |
Hard Worker Personality | 14% |
Accident Subject of | 14% |
Reserved Personality | 14% |
Amnesia Subject of | 14% |
Kid Body | 14% |
Twin Tails Hair | 14% |
Friend Role | 14% |
Refined Personality | 13% |
Altruistic Personality | 13% |
Shy Personality | 13% |
Hairpin Clothes | 13% |
Dress Clothes | 13% |
Teasing Engages in | 13% |