After you finish the game/route and restart it for new play-through, (a) new event(s) which previously didn't exist is(are) inserted at random points(mostly in common route), They are mainly used -to present the readers with more details about the story with each playthough -as a progressive foreshadowing of the true route which typically require multiple playthroughs to unlock. -simply as a "bonus event". Do not mix this with Bonus Side Stories. Unlike side stories which exist as "bonus content" and need separate access, new events are naturally added to the overall story.
Name | Similarity |
---|---|
Teasing Engages in | 19% |
Friendly Personality | 19% |
Orphan Role | 19% |
Pretending Personality | 18% |
Proactive Personality | 18% |
Outgoing Personality | 18% |
Ore Personality | 18% |
Shy Personality | 18% |
Reserved Personality | 18% |
Mysterious Personality | 18% |
Cooking Engages in | 18% |
Kind Personality | 17% |
Stubborn Personality | 17% |
Smart Personality | 17% |
Stoic Personality | 17% |
Refined Personality | 17% |
Carefree Personality | 17% |
Friend Role | 17% |
Strange Personality | 17% |
Protective Personality | 17% |